;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of colosseums.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Mosque
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. Makes city more resistant
to bribery by enemy diplomats and spies. Under Democracy,
one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Marketplace).

@;Catholic Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content (Three after Communism).

@;School
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Orthodox Cathedral
@PEDIAIMPROVE14
Three unhappy citizens are made content
(four w/ Electronics).

@;Craftmans' Quater
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16

@;SDI Defense
@PEDIAIMPROVE17

@;Recycling Center
@PEDIAIMPROVE18

@;Patriarchal Diocese
@PEDIAIMPROVE19
Increases craftmans' quater output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20


@;Nuclear Plant
@PEDIAIMPROVE21

@;Merchants' Quater
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%% (cumulative with Marketplace & Bank for a grand
total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Plantations
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.

@;Custom-house
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50%% more trade.

@;University
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Sea Resources
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32

@;Heretic Cathedral
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;nic
@PEDIAIMPROVE35

@;nic
@PEDIAIMPROVE36

@;nic
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Information in "wonders.txt"

@;St.Peter's Cathedral
@PEDIAIMPROVE40
Information in "wonders.txt"

@;Hippodrome
@PEDIAIMPROVE41
Information in "wonders.txt"

@;Blachernos Palace
@PEDIAIMPROVE42
Information in "wonders.txt"

@;One church in Sofia
@PEDIAIMPROVE43
Information in "wonders.txt"

@;The Control Over Al-Hijaz
@PEDIAIMPROVE44
Information in "wonders.txt"

@;Holy Savior in Chora
@PEDIAIMPROVE45
Information in "wonders.txt"

@;Studenica Monastery
@PEDIAIMPROVE46
Information in "wonders.txt"

@;Hagia Eirene
@PEDIAIMPROVE47
Information in "wonders.txt"

@;Tzars' Palace
@PEDIAIMPROVE48
Information in "wonders.txt"

@;The Great Mosque
@PEDIAIMPROVE49
Information in "wonders.txt"

@;The Wall Of Crying
@PEDIAIMPROVE50
Information in "wonders.txt"

@;Acropolis
@PEDIAIMPROVE51
Information in "wonders.txt"

@:Qubbat as-Sakhra 
@PEDIAIMPROVE52
Information in "wonders.txt"

@;Mosque Al-Aqsa
@PEDIAIMPROVE53
Information in "wonders.txt"

@;Hagia Sophia
@PEDIAIMPROVE54  
Information in "wonders.txt"

@;Jupiter's Temple
@PEDIAIMPROVE55
Information in "wonders.txt"

@;Italian Trade
@PEDIAIMPROVE56
Information in "wonders.txt"

@;The Great Citadel
@PEDIAIMPROVE57
Information in "wonders.txt"

@;Hadrian's Temple
@PEDIAIMPROVE58
Information in "wonders.txt"

@;Ibn Tulun's Mosque 
@PEDIAIMPROVE59
Information in "wonders.txt"

@;Churches of Ochrid
@PEDIAIMPROVE61
Information in "wonders.txt"

@;H.Apostles
@PEDIAIMPROVE60
Information in "wonders.txt"

@;Ince Minare
@PEDIAIMPROVE62
Information in "wonders.txt"

@;Temple Of Bacchus
@PEDIAIMPROVE63
Information in "wonders.txt"

@;Ruins of Palmyra
@PEDIAIMPROVE64
Information in "wonders.txt"

@;Plethon
@PEDIAIMPROVE65
Information in "wonders.txt"

@;Basilica Of The Holy Grave
@PEDIAIMPROVE66
Information in "wonders.txt"

@PEDIAGOVT
@width=600
@title=Civilization: Governments

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism

@PEDIAGOVT2
@width=600
@title=Civilization Government: Western Monarchy
/Monarchy/

@PEDIAGOVT3
@width=600
@title=Civilization Government: Moslem Monarchy
/Communism/

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism

@PEDIAGOVT5
@width=600
@title=Civilization Government: Byzantine Monarchy
/Republic/

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy

@;This line must remain at the end of this file!




















